Since, as the age-old adage goes, art imitates life film and TV set in the present had to represent characters using apps on their phones for the very first time.
Equally, UI has in some way been around since computers first booted-up and UX was coined in 1993 by Apple’s Donald Norman to describe the increasing interactivity of software.įor the first time, though, apps had become mainstream and designed for small screens, integrated into our everyday experience. Of course, apps weren’t entirely new they’d been envisaged by Steve Jobs exactly fifty years ago at the 1983 International Design Conference and mobile games stem from 1994, when a form of “Tetris” was pre-installed on the Hagenuk MT-2000 phone. Form and function were far less important than fun who cared about poring over a spreadsheet on an Excel port when your phone could suddenly pour a pint, turn into a harmonica or answer whether it’s light or dark outside?Īs hyperactive developers applied themselves to making a quick buck, designers were getting to grips with mastering new approaches to User Interface (UI) and User Experience (UX). Within just a year of opening up shop, its digital shelves were stacked with over 100,000 software packages.
Fifteen years ago, Apple’s The App Store was officially opened with a tagline to boot: “There’s an App For That”.