John Vechey, PopCap's director, indicated that this did seem to be a departure from the previous model, noting that 'A couple years ago, the prevailing wisdom was that it took three guys six months and $100,000 to make a casual game.
Īlthough the direct sales model used by the company avoids various distribution and retail fees, this still represents one of the most expensive investments in the genre to date. In contrast to the lower production budgets typical of most 'casual games', PopCap Games spent over two and a half years and US$700,000 developing Bookworm Adventures. Ī sequel for Bookworm Adventures, Bookworm Adventures: Volume 2, was released on July 30, 2009. The game also won three Zeeby awards for Best Word & Trivia Game of 2006, Best Game Design of 2006 and Best Story/Narrative of 2006. In the 2007 Interactive Achievement Awards, Bookworm Adventures won the 'Downloadable Game of the Year'.
Released in November 2006, Bookworm Adventures combines the 'create words from sets of letters' aspect of Bookworm with several elements of a role-playing video game. Bookworm Adventures is a word-forming puzzle video game, the follow-up to Bookworm from PopCap Games.